Beginners Guide to Chess

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This is a quick guide to learning chess. I am assuming you know how the pieces move, but nothing else.

Overview of the game

"Play the opening like a book, the middlegame like a magician, and the endgame like a machine.” — Rudolph Spielmann

Chess can be broken down into three main segments — the opening, the middlegame, and the endgame.

Basic Heuristics

It can be easy to get lost in chess and to want to win pieces or show dominance on the board. Remember, the real goal is to checkmate the opponent — not to win a piece. With that in mind, let's talk about the simplest ways to maximize the probability of checkmate.

  1. Develop your pieces.

    Your "pieces", a confusing word that usually means your knights and bishops, are the subject of our first heuristic. In the early game, you'll want to "develop" the knights and bishops — meaning you want to get them to squares where they cover a large swath of the board, and pose a threat to the opponent. So, in the opening, if you have the choice between moving your queen and moving a bishop or knight, probably go with the latter. While queen moves in the early game look tempting, they are usually a bad move, because your opponent can often attack your queen and develop their own pieces at the same time, forcing you to be reactive, retreating your queen, and losing precious time to develop your own control of the board.

    If you look at famous openings (which we'll get into below) you'll notice that most of them go for rapid development of the pieces early. Remember, each move should not only move your piece to a more "active" square where it has more kinetic potential, but also pose an active threat to your opponent.

  2. Tempo

    That concept of posing threats to your opponent brings me to the second basic heuristic — tempo. Tempo, meaning timing in italian, is one of the most effective tools for dominating in chess. In practical terms, it means that you are making moves, and your opponent is responding to your moves. If you feel reactive, your opponent has tempo. With those early queen moves for instance, your opponent probably has tempo, and it means that they are playing the game on their own terms, while you are simply reacting, retreating etc. It's not a good look. Good ways of "getting tempo" include checking your opponent, forcing them to respond to the check instead of driving their own initiative. In fact, it's not only checks, but actually any move in which there is an asymmetric threat — where your opponent would lose a piece of greater value than your own should a trade occur. We call this concept of asymmetric threat "risk levels." If your opponent is attacking you, you can defend by either moving your own pieces, or by creating an attack of a greater "risk" — i.e. they may be attacking your knight, but if you can follow up with attacking their queen, they need to move their queen and can't capture your knight for that turn.

  3. Control the center

    The center four squares of the board (d4, d5, e4, e5) are the most important squares, because they offer the most "activity" — with a piece well placed on one of those squares, they can dominate the position. It is important in the opening to try to establish control of the center, usually via a pawn move like 1. e4 or d4 (for an introduction to chess notation, check here.

  4. Castle

    Castling, the move O-O or O-O-O in algebraic notation, is when you swap your rook and your king on either the kingside (O-O) or queen side (O-O-O.) It is important to castle because it protects your king in the corner, making it harder for your opponent to checkmate you. It also lets you "connect your rooks", meaning your rooks are not blocked by any pieces in between. This really maximizes their power, because connected rooks are both attacking and defending each other.

How to study (for free)

With all of that in mind, how do you improve? There are some definitively right and wrong ways of improving at chess.

Wrong ways

Right ways

Getting to the next level

If you do it right and if you have like a reasonable proclivity for the game (contrary to some belief, not really an intelligence thing...more like an obsessiveness factor), the above can probably get you to around 2000 ELO (more on the ELO system here). If you want to improve beyond that, you'll need to take training more seriously. I recommend learning a lot about a few openings, preferably some with lots of gambits or tactics that most people wouldn't be familiar with. Examples include Petrov's defence (and the related Stafford Gambit) as black, and as white, for beginners I'd recommend the Scotch, and for more advanced players, Ruy Lopez or The (potentially delayed) Evans Gambit. Above 2000 ELO, people can begin to be described as "x players", where x = sicilian, london, e4, etc. Diving deep into a few openings will be the best bang for your buck and probably can get you to around 2200 or 2300 ELO with enough depth.

To dive deep into a certain positions, I'd recommend buying a course from a GM that goes into the various theoretical lines and helps you master (read: memorize) those variations. I highly recommend Eric Rosen on youtube if you want to get a more encyclopedic knowledge of more obscure gambits, openings, and variations. Chessable might be good for this too, but I don't have much experience with that.

© Michael Markell.